Small Design Decision—Shelton Chang

Ender’s Game (2003)

The GUI that we see from the movie that range from the simple design of door latch actuators to the massively complex setting of battle simulations was designed by Ash Throp who was the Lead Motion Graphics Designer. It had a very minimal yet condensed feel to it which helped in the final battle scene. Even though they were assumably full of data, it kept the hull of the ship pretty neat and tidy, which would help Enders to assimilate what was going on while having the big picture of the final battle. The fluid motion of the zoom-ins and the ability to have a cross section view of the battleship fighting through the swarm of Buggers gamifies the battle, which adds to the moral dilemma which was expressed in the book originally by the author.

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